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Riddle School 3 is a 2008 flash game by JonBro on Newgrounds/JonBro.com, and also the third episode in the Riddle School Trilogy.

Disclaimer[]

Again, See RS1.

Plot[]

Phil is again, planning to escape Riddle HS.

He uses gum and a rubber band to knock the teacher blind then he proceeds down to the hallway to get the keys, but again...Chubb is blocking and wants pudding instead of cookies.

Phil checks many locations for money and even another conversation at the Teacher's Lounge.

[NOTE: You may find the dialog options very funny.]

Later, he places a vat of pudding in front of Chubb, then he rolls down like a ball, eventually rolling down the stairs, and into the Auditorium along with Phil.

He then gets the School Key easily due to Principal Potato's laziness in work. Then, Phil walks to the exit.

--{THE END}--

Walkthrough[]

Spoiler warning!
The below collapsible box has spoilers about Riddle School 3. Do not read it if you want to have a blind game.
Walkthrough
# Grab the ruler on your desk.
  1. Spin around the globe and pick up the gum.
  2. Combine the ruler and the gum.
  3. Take the rubber band from the vent using the gummy ruler.
  4. Launch the rubber band onto Mr. Soggy to make him blind.
  5. Grab his glasses and leave the room.
  6. Pick up a penny in the hall and enter the Library.
  7. Give Mr. Read your glasses to earn a free bookmark.
  8. Leave the library and make your way down the hallway.
  9. Pick up another penny on the floor and enter the Supply closet.
  10. Combine the ruler and the bookmark.
  11. Get the Dime using your ruler.
  12. Leave the room and go into the Men's Bathroom.
  13. Open the stall door and grab the toilet paper.
  14. Put the toilet paper in the toilet.
  15. Flush the paper down to alert the Janitor and keep him busy there.
  16. Leave the bathroom and go left down the hallway.
  17. Grab another penny on the floor and go upstairs.
  18. Go right and click on the red locker that Richy is stuck in.
  19. Enter the Janitor's Closet and pick up the quarter on the floor.
  20. Leave the room and go right.
  21. Grab another penny on the floor.
  22. Open your clean yellow locker and pick up your nickel.
  23. Go back downstairs to the Teacher's Lounge.
  24. Click on "Mrs. Oddverb, about Richy...?", "He's stuck in his locker. His combination is in your class." and "Yes."
  25. Click on a drawer in the Teacher's Lounge and grab the nickel.
  26. Go back up to Mrs. Oddverb's classroom and grab the combination.
  27. Enter the combination into the locker to free Richy.
  28. Go back downstairs to Mrs. Count's classroom.
  29. Grab the "A" key on the floor and leave the room.
  30. Go back upstairs and go left.
  31. Grab the 5th and final penny and enter Mrs. Flask's classroom.
  32. Put the "A" key into the button machine.
  33. Grab the "Science Rocks" button and leave the room.
  34. Go back into Mrs. Oddverb's classroom.
  35. GIve your button to Richy and he will give you a quarter, rounding you up to 100 cents.
  36. Go downstairs and enter the cafeteria.
  37. Buy the pudding from Mrs. Munch.
  38. Give the pudding to Chubb Munch, triggering a Indiana Jones refrence.
  39. Enter the Prinicpal's Office and talk to Mrs. Mooses.
  40. Click on "I was sent here to see Mr. Potato" and "I'm awesome."
  41. Enter the office and grab the key.
  42. Go back downstairs and leave the school, you're free!


Ending[]

Phil drives away in his car. After the credits roll, the time is listed.

(A Flying Pig is seen before your time is shown. This pig will appear again in other RS Games)

PossesedMonkey

ALTERNATE ENDING:

  • This will occur if you beat the game two times. On a rather creepy and dark tone, words will say that you have been possessed by the monkey doll.
    • The monkey doll's eyes will turn red. Disgusting.

Legacy Version[]

General Changes[]

  • Larger default resolution, black border removal and higher audio quality
  • v2.0 note on start screen/menu
  • Name changes on past credits to match current accounts, when applicable (e.g. JonBro --> Jonochrome)
  • New anti-cheat measures implements
  • Other various technical and bug fixes

Specific Changes[]

  • Dialogue can now be proceeded by clicking anywhere on the screen
  • "Skip Cutscene" button added
  • Item usage mechanic now consistent with later games
  • New dialogue changes
  • Minor aesthetic and graphical changes and fixes

Trivia[]

At the end of the leftmost hallway, there is a poster mentioning Diz, one of the three aliens in RS5.

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