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Riddle School 5 is a Flash game made by Jonbro (now known as Jonochrome) on April 2, 2010. It is the 5th game in the series and the sequel to Riddle School 4.

Plot[]

After seemingly getting killed by Mr. Munch back in the previous game, Phil Eggtree wakes up in an unknown white room where he easily escapes from. Upon looking around the area and solving various puzzles along the way, Phil sees that his friends Phred Whistler, Smiley Sundae, and Zach Kelvin are all in deep sleep surrounded by electric force fields. He also sees that they're also in an alien space station orbiting the Earth along with four escape pods to return to Earth.

When he enters another room after distracting an alien monster with "live meat", Phil finds a machine that connects to people's minds as well as a message stating that if a person were to die in their dreams, they'll wake up. Phil finds out that the only way to save his friends is to enter their dreams and kill them.

Although he rescues all of his friends and initially escapes the space station, all four of our main characters were captured by a red alien called Viz with his ship, who (according to a green alien called Diz) plans on using Zack's freezing genes to freeze Earth, as he deems humans to be evil, according to Viz's master plan, project Vizion. Nevertheless, Phil manages to divert the ice beam onto Viz's escape pod, which not only freezes it with Viz inside, but is then shattered by a passing asteroid. Phil, his friends and Diz all take command of Viz's ship and return to earth.

Walkthrough[]

Spoiler warning!
The below collapsible box has spoilers about Riddle School 5. Do not read it if you want to have a blind game.
Walkthrough
This is the walkthrough for Riddle School 5.
  1. Click under the bed.
  2. Grab the alien coin.
  3. Check the vent cover.
  4. Put the alien coin on each of the three individual screws on the vent cover.
  5. Pick up the three screws from the ground.
  6. Open the vent and click on the arrow leading out.
  7. In the big room, click on the tile device in the background.
  8. Imagine the tiles as a cell phone number. Press 6 8 3 3 7 2 5 4 7 in that order.
  9. Enter the green portal.
  10. Keep going left until you reach the far end of the blue hall.
  11. Enter the room labeled SUBJECT #7272.
  12. Pick up the key card on the ground.
  13. Exit the room.
  14. Go right once in the hall.
  15. Enter the flower room.
  16. Take the tray and the potted dirtflower.
  17. Fill the tray with dirt by using it on the soil.
  18. Exit the room.
  19. Go right once again in the hall.
  20. Enter the room labeled SUBJECT #1831.
  21. Move your mouse to the right side of the wall until the mouse message reads "hidden door."
  22. Enter the room.
  23. Take the steak.
  24. Leave the blue hall and head right in the big room.
  25. Enter the orange portal.
  26. Keep going right until you reach the far end of the orange hall.
  27. Enter the subject room labelled SUBJECT #6553.
  28. Check under Zack's bed.
  29. Take the screw.
  30. Leave the room.
  31. Go left and enter the Life-Transferring Station.
  32. Click on the power panel.
  33. Place the four screws in each of the four differently-colored round slots.
  34. Place the potted dirtflower on the Living Thing counter.
  35. Combine the steak and the tray of dirt.
  36. Place the steak in the tray on the Dead Animal counter.
  37. Press the green arrow.
  38. Take the living steak.
  39. Exit the room.
  40. Go right and exit the orange hall.
  41. Go left in the big room.
  42. Use the key card on the key card scanner.
  43. Enter your room.
  44. Place the living steak in the vent shaft.
  45. Leave the room.
  46. Click the statue.
  47. Use the key card on the key card scanner.
  48. Go right in the big room.
  49. Enter the room on the right.
  50. Click on the number pad on the chair's right arm.
  51. Enter 6553 in the number pad and press the checkmark. You will now be in Zack's dream.
  52. Click on the four quarters in the room.
  53. Give the quarters to Phred. He will give you a whistle.
  54. Use the whistle.
  55. Click on Zack. The dream will end.
  56. Enter 1831 in the number pad and press the checkmark. You will now be in Smiley's dream.
  57. Take the ruler.
  58. Click on the globe twice.
  59. Take the gum from the globe.
  60. Combine the ruler and the gum.
  61. Use the ruler and gum in the vent.
  62. Fling the rubber band at the teacher.
  63. Talk to Smiley.
  64. Click on her. The dream will end.
  65. Enter 7272 in the number pad. You will now be in Phred's dream.
  66. Click on the note by Mr. Munch's desk.
  67. Ask Phred if he wants to put on your sweatshirt.
  68. Click on the thermostat.
  69. Ask Phred if he wants to put on your sweatshirt again.
  70. Click on any object in the room. The dream will end.
  71. Leave the room.
  72. Go left in the big room.
  73. Enter the green portal.
  74. Enter Smiley's room.
  75. Talk to Smiley.
  76. Leave her room and go right twice.
  77. Enter Phred's room.
  78. Talk to Phred.
  79. Leave his room and go left twice.
  80. Exit the blue hallway.
  81. Go right in the big room.
  82. Enter the orange portal.
  83. Go right twice.
  84. Enter Zack's room.
  85. Talk to Zack,
  86. Leave his room and go left twice.
  87. Exit the orange hallway.
  88. Enter the room on the front.
  89. Click on the escape pod.
  90. Enjoy another cutscene
  91. Click on the code machine on the left.
  92. Click the first button 1 time, the second 4 times, the third 3 times, the fourth 5 times, and the fifth 2 times.
  93. Take the key.
  94. Take the toothpaste by the sink.
  95. Click the sink.
  96. Use the alien coin to unscrew the two screws on the faucet.
  97. Take the faucet.
  98. Click the yellow tile device.
  99. Imagine the tiles as a cell phone number. Press 7 6 2 2 9 5 1 4 4 6 3 2 8 7 in that order.
  100. Click the left statue.
  101. Click the light screen.
  102. Copy the pattern as the following (X = lights that are off, O = lights that are on.)
    • XOO OOO XOX XOX
  103. Click the grey circled arrow button.
  104. Click the left button on the far back wall.
  105. Use the toothpaste on the broken coffee mug.
  106. Solve the coffee mug jigsaw puzzle.
  107. Combine the faucet and the coffee mug.
  108. Use the faucet and coffee mug on the pool of lava.
  109. Click on the right statue.
  110. Use the lava-filled coffee mug faucet combo on the wooden board.
  111. Click on the "open access" panel.
  112. Use the key on the lock.
  113. Click the right button on the far back wall.
  114. Click on the ship wheel in the background.
  115. Enjoy the end clip and credits

Modified walkthrough from this link:

https://web.archive.org/web/20200706033733/http://www.jonochrome.com/walkthroughs/walkthroughriddleschool5.html

Legacy Version[]

General Changes[]

  • Larger default resolution, black border removal and higher audio quality
  • v2.0 note on start screen/menu
  • Name changes on past credits to match current accounts, when applicable (e.g. JonBro --> Jonochrome)
  • New anti-cheat measures implements
  • Other various technical and bug fixes

Specific Changes[]

  • Game now has autosaves and checkpoints.
  • "Skip Cutscene" button added or made available earlier
  • Tile puzzles now have a quick-reset button.
  • New post-credit stinger.
  • Various other aesthetic changes.
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