Riddle School 5 is a Flash game made by Jonbro (now known as Jonochrome) on April 2, 2010. It is the 5th game in the series and the sequel to Riddle School 4.
Plot[]
After seemingly getting killed by Mr. Munch back in the previous game, Phil Eggtree wakes up in an unknown white room where he easily escapes from. Upon looking around the area and solving various puzzles along the way, Phil sees that his friends Phred Whistler, Smiley Sundae, and Zach Kelvin are all in deep sleep surrounded by electric force fields. He also sees that they're also in an alien space station orbiting the Earth along with four escape pods to return to Earth.
When he enters another room after distracting an alien monster with "live meat", Phil finds a machine that connects to people's minds as well as a message stating that if a person were to die in their dreams, they'll wake up. Phil finds out that the only way to save his friends is to enter their dreams and kill them.
Although he rescues all of his friends and initially escapes the space station, all four of our main characters were captured by a red alien called Viz with his ship, who (according to a green alien called Diz) plans on using Zack's freezing genes to freeze Earth, as he deems humans to be evil, according to Viz's master plan, project Vizion. Nevertheless, Phil manages to divert the ice beam onto Viz's escape pod, which not only freezes it with Viz inside, but is then shattered by a passing asteroid. Phil, his friends and Diz all take command of Viz's ship and return to earth.
Walkthrough[]
Spoiler warning! The below collapsible box has spoilers about Riddle School 5. Do not read it if you want to have a blind game. |
Walkthrough |
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This is the walkthrough for Riddle School 5.
Modified walkthrough from this link: |
Legacy Version[]
General Changes[]
- Larger default resolution, black border removal and higher audio quality
- v2.0 note on start screen/menu
- Name changes on past credits to match current accounts, when applicable (e.g. JonBro --> Jonochrome)
- New anti-cheat measures implements
- Other various technical and bug fixes
Specific Changes[]
- Game now has autosaves and checkpoints.
- "Skip Cutscene" button added or made available earlier
- Tile puzzles now have a quick-reset button.
- New post-credit stinger.
- Various other aesthetic changes.