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Riddle Transfer is a Flash Game made by JonBro (Jonochrome). It is a spin-off to the Riddle School Series, and is also the sequel to Riddle School 5. It came out on June 6th, 2011, and is the second-to-last game in the series, before Riddle Transfer 2.

Plot[]

Spoiler warning!
The below collapsible box has spoilers about Riddle Transfer. Do not read it if you want to have a blind game.
Plot
The game begins of from where we were last time, in Diz's spaceship, heading to earth, after Phil destroyed Viz. However, on there way to earth, the ship gets controlled, and brought to Zone 5.1, where Diz and the kids are arrested by the FBI. Phil wakes up in his cell, saying, "I was hoping for a new beginning. I just didn't think it'd look like this." Phil then escapes his cell by using a flusher handle and a television screen with his cell code. After escaping, he eventually rescues Smiley, Zack, and Phred. After coming to the Diz's place, Phil finds out that the researchers of Zone 5.1 are looking for information about Vizion. However, Vizion is supposed to be dead, because Phil killed Viz, ending Vizion. Unless someone else came into play...well, Phil didn't care anyways, because he cam here to free Diz. After doing so, they go the ship- only for the alarms to alert and Diz abandoning them. Eventually, Phil and his friends go into the sewers, ending the game.

Gallery[]

Walkthrough[]

Spoiler warning!
The below collapsible box has spoilers about Riddle Transfer. Do not read it if you want to have a blind game.
Walkthrough
This is the walkthrough for Riddle Transfer.
  1. Click the toilet lid.
  2. Take the flusher handle.
  3. Use the flusher handle on the dial pad.
  4. Type 78255 on the dial pad.
  5. Exit the room and go to the storage room (Door with box on it).
  6. Click the papers from top to bottom. Take the elevator key under the orange paper.
  7. Exit the room and go to Goat-Man's room (Hallway with goat symbol).
  8. Take the creature communicator.
  9. Leave the room and go left.
  10. Use the key on the elevator panel. Now you are able to access all floors by pressing the buttons.
  11. Go to B2 and enter Messie's Chamber. (Next to the "Zone 5.1" sign)
  12. Use the creature communicator and ask Messie "Where did you used to live before you were put in here?" He'll give you a power card.
  13. Take the hose.
  14. Go to F3 and enter the room on the front right.
  15. Connect the hose from the vending machine to the pipe.
  16. Go back to F2 and enter the Goat-Man's room.
  17. Take the daisy next to the ladder.
  18. Go back to F3 and enter Zack's room.
  19. Type 12345 on the dial pad.
  20. Use the daisy on Zack.
  21. Go to the Flying Pig's room. (Room with clouds)
  22. Use Zack on the board.
  23. Take the feathers.
  24. Go to B1 and enter The Negotiable Snowman's room. (Door with snowflakes)
  25. Use the creature communicator and tell him "It looks like you don't have a whole lot of hair."
  26. Go to F1 and enter Smiley's room. (Picture of a sun.)
  27. Ask Smiley "Could I have your hairspray?"
  28. Go back to B1, and use the hairspray on the Negotiable Snowman. He will give you a die.
  29. Go back to F1 and then Smiley's room.
  30. View the dial pad and use the die to replace the 3 button.
  31. Type 51333 on the dial pad.
  32. Go to B1.
  33. Use the Power Room access card on the card reader.
  34. Enter the Power Room.
  35. Click on the pipe shifter.
  36. Think of the puzzle like how you would type in a cell phone number: 1 2 3 4 5 6 7 8 9. Click the tiles in this order: 2, 5, 4, 7, 8, 5, 2, 3, 6, 9.
  37. Place the flusher handle on the hole.
  38. Flush.
  39. Go to B2 and enter Messie's room.
  40. Take the hat.
  41. Combine the hat with the feathers.
  42. Go to F1 and enter Bigtoe's room.
  43. Use the hat and feathers on Bigtoe. He will give you a dial pad.
  44. Go to B1 and enter Phred's room.
  45. Place the dial pad on the dial pad slot.
  46. Type 51702 on the dial pad.
  47. Go to B2 and go all the way right.
  48. Click on the guard door.
  49. Go to B1 and enter the Power Room.
  50. Click on the screen labelled "guard door power" in the mouse message.
  51. Click the button when the door's jaw is open.
  52. Go back to B2 and enter through the guard door.
  53. Place the creature communicator into the slot that has its outline.
  54. To solve the bottom left puzzle, match the shape to the one on the board.
  55. To solve the bottom right puzzle, fill in the blocks to form "7", "6", and "0".
  56. To solve the top left puzzle, click every button except the bottom left one.
  57. To solve the top right puzzle, click every triangle except the two on the left side and the right side.
  58. Click on Diz.
  59. Go to F1 and enter the room on the front right.
  60. Click on the spaceship.
  61. Click all the red arrows to escape.

Legacy Version[]

General Changes[]

  • Larger default resolution, black border removal and higher audio quality
  • v2.0 note on start screen/menu
  • Name changes on past credits to match current accounts, when applicable (e.g. JonBro --> Jonochrome)
  • New anti-cheat measures implements
  • Other various technical and bug fixes

Specific Changes[]

  • Intro and all scenes now skippable
  • Elevator Buttons now easier to navigate
  • Replaced questions and review section in special features with legacy postmortem section
  • More aesthetic changes
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